Prospectors are flockin' out here to try to make they's riches, hopin' to strike gold. But us, we got a better idea don't we? That's right! Regardless of who finds the gold, everyone is gonna need a place to stay, play, and drink. So let's build the best gald darn Saloon that's ever been built!
Players are Saloon owners in an old west gold rush town.
They've purchased lots on the four corners of the main crossroads and need to expand their small establishments into thriving businesses. Their goal is to create massive centers for commerce and entertainment in the wilds of the West. To boost their success, they’ll need to attract the wealthy and famous citizens of the town while keeping away the less savory characters.
This is a building and tile placement game where the purpose of the game is to build the best saloon. The game is played by each player taking a board and then taking turns going clockwise from the first player earning gold, taking an action, building and collecting bonuses.
The player with the most reputation points at the end of the game wins!
2nd Edition Features:
Updated Score Track
The score track board is larger and a bit more user friendly with spaces earlier in the game having more room as tied scores are more likely earlier in the game.
25% more cubes
That means bigger Saloons and more time to implement your strategy!
You can score Secret Claims DURING the game.
In first edition, you could only score Secret Claims at the end of the game. This could sometimes be frustrating if certain characters were needed by more than one player. Some claim cards have been changed or modified to account for this change.
Fewer “take that” cards and mechanisms
Some Tycoon cards have been replaced so there is not as much “messing with opponents” like stealing their gold, etc.
Sidney Smythe’s Outlaw trigger is changed.
He now goes to the first one to stake a claim.